Prev Next team_pthread.cpp

@(@\newcommand{\W}[1]{ \; #1 \; } \newcommand{\R}[1]{ {\rm #1} } \newcommand{\B}[1]{ {\bf #1} } \newcommand{\D}[2]{ \frac{\partial #1}{\partial #2} } \newcommand{\DD}[3]{ \frac{\partial^2 #1}{\partial #2 \partial #3} } \newcommand{\Dpow}[2]{ \frac{\partial^{#1}}{\partial {#2}^{#1}} } \newcommand{\dpow}[2]{ \frac{ {\rm d}^{#1}}{{\rm d}\, {#2}^{#1}} }@)@This is cppad-20221105 documentation. Here is a link to its current documentation .
Pthread Implementation of a Team of AD Threads
See team_thread.hpp for this routines specifications.

Bug in Cygwin
There is a bug in pthread_exit, using cygwin 5.1 and g++ version 4.3.4, whereby calling pthread_exit is not the same as returning from the corresponding routine. To be specific, destructors for the vectors are not called and a memory leaks result. Set the following preprocessor symbol to 1 to demonstrate this bug:

# define DEMONSTRATE_BUG_IN_CYGWIN 0
# include <pthread.h>
# include <cppad/cppad.hpp>
# include "../team_thread.hpp"
# define MAX_NUMBER_THREADS 48

// It seems that when a barrier is passed, its counter is automatically reset
// to its original value and it can be used again, but where is this
// stated in the pthreads speicifcations ?
namespace {
    using CppAD::thread_alloc;

    // number of threads in the team
    size_t num_threads_ = 1;

    // key for accessing thread specific information
    pthread_key_t thread_specific_key_;

    // no need to destroy thread specific information
    void thread_specific_destructor(void* thread_num_vptr)
    {   return; }

    // type of the job currently being done by each thread
    enum thread_job_t { init_enum, work_enum, join_enum } thread_job_;

    // barrier used to wait for other threads to finish work
    pthread_barrier_t wait_for_work_;

    // barrier used to wait for master thread to set next job
    pthread_barrier_t wait_for_job_;

    // Are we in sequential mode; i.e., other threads are waiting for
    // master thread to set up next job ?
    bool sequential_execution_ = true;

    // structure with information for one thread
    typedef struct {
        // cppad unique identifier for thread that uses this struct
        size_t          thread_num;
        // pthread unique identifier for thread that uses this struct
        pthread_t       pthread_id;
        // true if no error for this thread, false otherwise.
        bool            ok;
    } thread_one_t;

    // vector with information for all threads
    thread_one_t thread_all_[MAX_NUMBER_THREADS];

    // pointer to function that does the work for one thread
    void (* worker_)(void) = nullptr;

    // ---------------------------------------------------------------------
    // in_parallel()
    bool in_parallel(void)
    {   return ! sequential_execution_; }

    // ---------------------------------------------------------------------
    // thread_number()
    size_t thread_number(void)
    {   // get thread specific information
        void*   thread_num_vptr = pthread_getspecific(thread_specific_key_);
        size_t* thread_num_ptr  = static_cast<size_t*>(thread_num_vptr);
        size_t  thread_num      = *thread_num_ptr;
        if( thread_num >= num_threads_ )
        {   std::cerr << "thread_number: program error" << std::endl;
            exit(1);
        }
        return thread_num;
    }
    // --------------------------------------------------------------------
    // function that gets called by pthread_create
    void* thread_work(void* thread_num_vptr)
    {   int rc;
        bool ok = true;

        // Set thread specific data where other routines can access it
        rc = pthread_setspecific(thread_specific_key_, thread_num_vptr);
        ok &= rc == 0;

        // thread_num to problem specific information for this thread
        size_t thread_num = *static_cast<size_t*>(thread_num_vptr);

        // master thread does not use this routine
        ok &= thread_num > 0;

        while( true )
        {
            // Use wait_for_job_ to give master time in sequential mode
            // (so it can change global infromation like thread_job_)
            rc = pthread_barrier_wait(&wait_for_job_);
            ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

            // case where we are terminating this thread (no more work)
            if( thread_job_ == join_enum )
                break;

            // only other case once wait_for_job_ barrier is passed (so far)
            ok &= thread_job_ == work_enum;
            worker_();

            // Use wait_for_work_ to inform master that our work is done and
            // that this thread will not use global information until
            // passing its barrier wait_for_job_ above.
            rc = pthread_barrier_wait(&wait_for_work_);
            ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);
        }
        thread_all_[thread_num].ok = ok;
# if DEMONSTRATE_BUG_IN_CYGWIN
        // Terminate this thread
        void* no_status = nullptr;
        pthread_exit(no_status);
# endif
        return nullptr;
    }
}

bool team_create(size_t num_threads)
{   bool ok = true;;
    int rc;

    if( num_threads > MAX_NUMBER_THREADS )
    {   std::cerr << "team_create: num_threads greater than ";
        std::cerr << MAX_NUMBER_THREADS << std::endl;
        exit(1);
    }
    // check that we currently do not have multiple threads running
    ok  = num_threads_ == 1;
    ok &= sequential_execution_;

    size_t thread_num;
    for(thread_num = 0; thread_num < num_threads; thread_num++)
    {   // Each thread gets a pointer to its version of this thread_num
        // so it knows which section of thread_all_ it is working with
        thread_all_[thread_num].thread_num = thread_num;

        // initialize
        thread_all_[thread_num].ok         = true;
    }
    // Finish setup of thread_all_ for this thread
    thread_all_[0].pthread_id = pthread_self();

    // create a key for thread specific information
    rc = pthread_key_create(&thread_specific_key_,thread_specific_destructor);
    ok &= (rc == 0);

    // set thread specific information for this (master thread)
    void* thread_num_vptr = static_cast<void*>(&(thread_all_[0].thread_num));
    rc = pthread_setspecific(thread_specific_key_, thread_num_vptr);
    ok &= (rc == 0);

    // Now that thread_number() has necessary information for this thread
    // (number zero), and while still in sequential mode,
    // call setup for using CppAD::AD<double> in parallel mode.
    thread_alloc::parallel_setup(num_threads, in_parallel, thread_number);
    thread_alloc::hold_memory(true);
    CppAD::parallel_ad<double>();

    // Now change num_threads_ to its final value. Waiting till now allows
    // calls to thread_number during parallel_setup to check thread_num == 0.
    num_threads_ = num_threads;

    // initialize two barriers, one for work done, one for new job ready
    pthread_barrierattr_t* no_barrierattr = nullptr;
    rc = pthread_barrier_init(
        &wait_for_work_, no_barrierattr, (unsigned int) num_threads
    );
    ok &= (rc == 0);
    rc  = pthread_barrier_init(
        &wait_for_job_, no_barrierattr, (unsigned int) num_threads
    );
    ok &= (rc == 0);

    // structure used to create the threads
    pthread_t       pthread_id;
    // default for pthread_attr_setdetachstate is PTHREAD_CREATE_JOINABLE
    pthread_attr_t* no_attr= nullptr;

    // initial job for the threads
    thread_job_           = init_enum;
    if( num_threads > 1 )
        sequential_execution_ = false;

    // This master thread is already running, we need to create
    // num_threads - 1 more threads
    for(thread_num = 1; thread_num < num_threads; thread_num++)
    {
        // Create the thread with thread number equal to thread_num
        thread_num_vptr = static_cast<void*> (
            &(thread_all_[thread_num].thread_num)
        );
        rc = pthread_create(
                &pthread_id ,
                no_attr     ,
                thread_work ,
                thread_num_vptr
        );
        thread_all_[thread_num].pthread_id = pthread_id;
        ok &= (rc == 0);
    }

    // Current state is other threads are at wait_for_job_.
    // This master thread (thread zero) has not completed wait_for_job_
    sequential_execution_ = true;
    return ok;
}

bool team_work(void worker(void))
{   int rc;

    // Current state is other threads are at wait_for_job_.
    // This master thread (thread zero) has not completed wait_for_job_
    bool ok = sequential_execution_;
    ok     &= thread_number() == 0;

    // set global version of this work routine
    worker_ = worker;


    // set the new job that other threads are waiting for
    thread_job_ = work_enum;

    // enter parallel execution soon as master thread completes wait_for_job_
    if( num_threads_ > 1 )
        sequential_execution_ = false;

    // wait until all threads have completed wait_for_job_
    rc  = pthread_barrier_wait(&wait_for_job_);
    ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

    // Now do the work in this thread and then wait
    // until all threads have completed wait_for_work_
    worker();
    rc = pthread_barrier_wait(&wait_for_work_);
    ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

    // Current state is other threads are at wait_for_job_.
    // This master thread (thread zero) has not completed wait_for_job_
    sequential_execution_ = true;

    size_t thread_num;
    for(thread_num = 0; thread_num < num_threads_; thread_num++)
        ok &= thread_all_[thread_num].ok;
    return ok;
}

bool team_destroy(void)
{   int rc;

    // Current state is other threads are at wait_for_job_.
    // This master thread (thread zero) has not completed wait_for_job_
    bool ok = sequential_execution_;
    ok     &= thread_number() == 0;

    // set the new job that other threads are waiting for
    thread_job_ = join_enum;

    // Enter parallel exectuion soon as master thread completes wait_for_job_
    if( num_threads_ > 1 )
            sequential_execution_ = false;
    rc  = pthread_barrier_wait(&wait_for_job_);
    ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

    // now wait for the other threads to exit
    size_t thread_num;
    for(thread_num = 1; thread_num < num_threads_; thread_num++)
    {   void* no_status = nullptr;
        rc      = pthread_join(
            thread_all_[thread_num].pthread_id, &no_status
        );
        ok &= (rc == 0);
    }

    // now we are down to just the master thread (thread zero)
    sequential_execution_ = true;

    // destroy the key for thread specific data
    pthread_key_delete(thread_specific_key_);

    // destroy wait_for_work_
    rc  = pthread_barrier_destroy(&wait_for_work_);
    ok &= (rc == 0);

    // destroy wait_for_job_
    rc  = pthread_barrier_destroy(&wait_for_job_);
    ok &= (rc == 0);

    // check ok before changing num_threads_
    for(thread_num = 0; thread_num < num_threads_; thread_num++)
        ok &= thread_all_[thread_num].ok;

    // now inform CppAD that there is only one thread
    num_threads_ = 1;
    thread_alloc::parallel_setup(num_threads_, nullptr, nullptr);
    thread_alloc::hold_memory(false);
    CppAD::parallel_ad<double>();

    return ok;
}

const char* team_name(void)
{   return "pthread"; }

Input File: example/multi_thread/pthread/team_pthread.cpp