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| CbcFollowOn2 () |
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| CbcFollowOn2 (CbcModel *model) |
| Useful constructor. More...
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| CbcFollowOn2 (const CbcFollowOn2 &) |
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virtual CbcObject * | clone () const |
| Clone. More...
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CbcFollowOn2 & | operator= (const CbcFollowOn2 &rhs) |
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| ~CbcFollowOn2 () |
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virtual double | infeasibility (int &preferredWay) const |
| Infeasibility - large is 0.5. More...
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virtual void | feasibleRegion () |
| This looks at solution and sets bounds to contain solution. More...
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virtual CbcBranchingObject * | createBranch (int way) |
| Creates a branching object. More...
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virtual int | gutsOfFollowOn2 (int &otherRow, int &preferredWay, int &effectiveRhs) const |
| As some computation is needed in more than one place - returns row. More...
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int | maximumRhs () const |
| get and set for maximum rhws (affects cuts as branch) More...
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void | setMaximumRhs (int value) |
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| CbcObject () |
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| CbcObject (CbcModel *model) |
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| CbcObject (const CbcObject &) |
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CbcObject & | operator= (const CbcObject &rhs) |
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virtual | ~CbcObject () |
| Destructor. More...
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virtual double | infeasibility (const OsiBranchingInformation *, int &preferredWay) const |
| Infeasibility of the object. More...
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virtual double | feasibleRegion (OsiSolverInterface *solver, const OsiBranchingInformation *info) const |
| Dummy one for compatibility. More...
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virtual double | feasibleRegion (OsiSolverInterface *solver) const |
| For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution. More...
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virtual CbcBranchingObject * | createCbcBranch (OsiSolverInterface *, const OsiBranchingInformation *, int) |
| Create a branching object and indicate which way to branch first. More...
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virtual OsiBranchingObject * | createBranch (OsiSolverInterface *, const OsiBranchingInformation *, int) const |
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virtual OsiBranchingObject * | createOsiBranch (OsiSolverInterface *solver, const OsiBranchingInformation *info, int way) const |
| Create an Osibranching object and indicate which way to branch first. More...
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virtual OsiSolverBranch * | solverBranch () const |
| Create an OsiSolverBranch object. More...
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virtual CbcBranchingObject * | preferredNewFeasible () const |
| Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a good direction. More...
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virtual CbcBranchingObject * | notPreferredNewFeasible () const |
| Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a bad direction. More...
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virtual void | resetBounds (const OsiSolverInterface *) |
| Reset variable bounds to their original values. More...
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virtual void | floorCeiling (double &floorValue, double &ceilingValue, double value, double tolerance) const |
| Returns floor and ceiling i.e. More...
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virtual CbcObjectUpdateData | createUpdateInformation (const OsiSolverInterface *solver, const CbcNode *node, const CbcBranchingObject *branchingObject) |
| Pass in information on branch just done and create CbcObjectUpdateData instance. More...
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virtual void | updateInformation (const CbcObjectUpdateData &) |
| Update object by CbcObjectUpdateData. More...
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int | id () const |
| Identifier (normally column number in matrix) More...
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void | setId (int value) |
| Set identifier (normally column number in matrix) but 1000000000 to 1100000000 means optional branching object i.e. More...
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bool | optionalObject () const |
| Return true if optional branching object i.e. More...
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int | position () const |
| Get position in object_ list. More...
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void | setPosition (int position) |
| Set position in object_ list. More...
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void | setModel (CbcModel *model) |
| update model More...
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CbcModel * | model () const |
| Return model. More...
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int | preferredWay () const |
| If -1 down always chosen first, +1 up always, 0 normal. More...
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void | setPreferredWay (int value) |
| Set -1 down always chosen first, +1 up always, 0 normal. More...
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virtual void | redoSequenceEtc (CbcModel *, int, const int *) |
| Redoes data when sequence numbers change. More...
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virtual void | initializeForBranching (CbcModel *) |
| Initialize for branching. More...
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