CoinUtils  2.11.9
CoinBuild Member List

This is the complete list of members for CoinBuild, including all inherited members.

addCol(int numberInColumn, const int *rows, const double *elements, double columnLower=0.0, double columnUpper=COIN_DBL_MAX, double objectiveValue=0.0)CoinBuildinline
addCol(int numberInColumn, const int *rows, const double *elements, double columnLower=0.0, double columnUpper=COIN_DBL_MAX, double objectiveValue=0.0)CoinBuildinline
addColumn(int numberInColumn, const int *rows, const double *elements, double columnLower=0.0, double columnUpper=COIN_DBL_MAX, double objectiveValue=0.0)CoinBuild
addColumn(int numberInColumn, const int *rows, const double *elements, double columnLower=0.0, double columnUpper=COIN_DBL_MAX, double objectiveValue=0.0)CoinBuild
addItem(int numberInItem, const int *indices, const double *elements, double itemLower, double itemUpper, double objectiveValue)CoinBuildprivate
addItem(int numberInItem, const int *indices, const double *elements, double itemLower, double itemUpper, double objectiveValue)CoinBuildprivate
addRow(int numberInRow, const int *columns, const double *elements, double rowLower=-COIN_DBL_MAX, double rowUpper=COIN_DBL_MAX)CoinBuild
addRow(int numberInRow, const int *columns, const double *elements, double rowLower=-COIN_DBL_MAX, double rowUpper=COIN_DBL_MAX)CoinBuild
CoinBuild()CoinBuild
CoinBuild(int type)CoinBuild
CoinBuild(const CoinBuild &)CoinBuild
CoinBuild()CoinBuild
CoinBuild(int type)CoinBuild
CoinBuild(const CoinBuild &)CoinBuild
column(int whichColumn, double &columnLower, double &columnUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuild
column(int whichColumn, double &columnLower, double &columnUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuild
currentColumn(double &columnLower, double &columnUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuild
currentColumn() constCoinBuild
currentColumn(double &columnLower, double &columnUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuild
currentColumn() constCoinBuild
currentItem(double &itemLower, double &itemUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuildprivate
currentItem() constCoinBuildprivate
currentItem(double &itemLower, double &itemUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuildprivate
currentItem() constCoinBuildprivate
currentItem_CoinBuildmutableprivate
currentRow(double &rowLower, double &rowUpper, const int *&indices, const double *&elements) constCoinBuild
currentRow() constCoinBuild
currentRow(double &rowLower, double &rowUpper, const int *&indices, const double *&elements) constCoinBuild
currentRow() constCoinBuild
firstItem_CoinBuildprivate
item(int whichItem, double &itemLower, double &itemUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuildprivate
item(int whichItem, double &itemLower, double &itemUpper, double &objectiveValue, const int *&indices, const double *&elements) constCoinBuildprivate
lastItem_CoinBuildprivate
numberColumns() constCoinBuildinline
numberColumns() constCoinBuildinline
numberElements() constCoinBuildinline
numberElements() constCoinBuildinline
numberElements_CoinBuildprivate
numberItems_CoinBuildprivate
numberOther_CoinBuildprivate
numberRows() constCoinBuildinline
numberRows() constCoinBuildinline
operator=(const CoinBuild &)CoinBuild
operator=(const CoinBuild &)CoinBuild
row(int whichRow, double &rowLower, double &rowUpper, const int *&indices, const double *&elements) constCoinBuild
row(int whichRow, double &rowLower, double &rowUpper, const int *&indices, const double *&elements) constCoinBuild
setCurrentColumn(int whichColumn)CoinBuild
setCurrentColumn(int whichColumn)CoinBuild
setCurrentItem(int whichItem)CoinBuildprivate
setCurrentItem(int whichItem)CoinBuildprivate
setCurrentRow(int whichRow)CoinBuild
setCurrentRow(int whichRow)CoinBuild
setMutableCurrent(int which) constCoinBuildprivate
setMutableCurrent(int which) constCoinBuildprivate
type() constCoinBuildinline
type() constCoinBuildinline
type_CoinBuildprivate
~CoinBuild()CoinBuild
~CoinBuild()CoinBuild